Guides for game creators
Short answers to what makers ask when they want players for a free browser game. Every guide gives the answer first, then the details that fit your tool, your engine or your situation.
Updated October 10, 2026. Written by Foundplay, a game discovery platform for free browser games. Foundplay doesn't host games. It also sells Boost, a paid promotion for games, starting at $5, and the guides say so wherever it comes up. Everything else in them is free.
By situation
Where you are with the game and what you want next.
- How do I get my first 100 players for a browser game?A seven-day plan from zero to your first 100 plays.
- How do I get players for my multiplayer browser game so lobbies aren't empty?Bots, scheduled sessions and invite links for games that need other people.
- I made a game with AI. How do I get people to play it?Say how it was made, check what the prompt skipped, and find the right crowd.
- How do I get plays and votes for my game jam entry after the jam?Timing for the rating period, and a second launch once results are out.
- How do I get more players for my itch.io browser game?Page setup, a correct HTML5 upload and ways to bring players in from outside.
- How do I get playtesters for my web game?Where to find testers, how to watch them play and what to ask.
- How can I promote my indie game with $5 to $50?A small-budget test plan, and what a few dollars can and can't do.
- What should I do before I launch my browser game?The game, the page, the host, devices, rights and a share kit.
By tool
You built the game with an AI tool or a builder. Where it lives and how to share it.
- I built a game with Cursor. Where do I share it and get players?Cursor edits code but doesn't host it. Ship the build, then share the link.
- I built a game with Claude. Where do I share it and get players?One HTML file or a Claude Code project: where it runs and how to share it.
- I made a game with ChatGPT. Where do I share it and get players?From a chat to a link: files, libraries to check and where to host.
- I built a game with Codex. Where do I share it and get players?A repo is not a live site: connect a host, preview each change, then share.
- I built a game with Lovable. Where do I share it and get players?Publish first, share the published address, and skip the sign-in wall.
- I built a game with Replit. Where do I share it and get players?Deploy first, pick the right deployment type and watch for cold starts.
- I built a game with Bolt. Where do I share it and get players?Preview, publish or export: check the live address, not the preview.
- I built a game with Rosebud. Where do I share it and get players?Games hosted by the builder: test the link like a stranger and keep a copy.
- I built a game with v0. Where do I share it and get players?React and Vercel specifics: client components, game loops and preview links.
By engine or format
How to ship and share a web build from the code or engine you used.
- I made a 3D game with Three.js. How do I share it and get players?Build and host the page, shrink models and textures, and tune for phones.
- How do I get players for my WebGL game?Handle missing WebGL and lost contexts, and offer a low-quality mode.
- How do I share an HTML5 game and get players?File paths, audio and fullscreen rules, phone layout and caching.
- How do I share a Unity WebGL game and get players?Compression headers, load time, page layout and phones for Unity web builds.
- I made a game in Godot. How do I share it on the web and get players?Web export, threads and headers, the renderer and fitting phones.
- I made a game with Phaser. How do I share it and get players?Scale modes, preloading, sound unlock and touch input for Phaser games.
Where to start
- List your game for free. Paste the play link, check the details and publish. It goes live right away, and Play sends players to your own site.
- Read the full guide to getting players, which covers where to post, video and what makes a browser game spread.
- Want a guaranteed number of plays? See Boost plans. Plays not delivered are refunded.