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I made a game with AI. How do I get people to play it?

Put the game on a link you control, say it was made with AI, and share it where people already play small browser games. Lead with what the game is and mention how it was made second. Before you post, check what your prompts never covered: restarting, pausing, resizing and phones.

Updated October 10, 2026. Written by Foundplay, a game discovery platform for free browser games. Foundplay also sells Boost, a paid promotion for games, and this guide says where it fits. The advice before that part works without it. All guides

Say how it was made

Players ask, and some communities have rules about AI-made work. Putting it in the description saves an argument later. Foundplay lists AI-made originals, mashups and ports, and keeps lists of vibe-coded games and games made with Claude. The submit form has a source link field where you can add a repo or the prompt.

Lead with the game, though. 'Dodge falling cakes in a bakery that speeds up every minute' sells a game. 'Built in a weekend with AI' is a detail for the second line.

Check what the prompt never covered

  • Restart. Lose, then play again five times. State that carries over from the last round is a common bug.
  • Pause and tab switches. Does the game keep running while the tab is hidden? Does a timer jump when you come back?
  • Resize and rotate. Phones turn sideways and windows change size.
  • Sound. Browsers block audio until the player taps or clicks, so start music after the first input.
  • Odd input. Hold two keys, tap fast, press Escape, click outside the canvas.
  • The browser console. Open it and clear the red errors.
  • The ending. Play to the end at least once on the hosted link.

Keep keys and bills under control

If the game calls an AI service while people play, for example to write dialogue, the key for that service must live on a server you run. Code that runs in the browser can be read by anyone, so a key in it is public. Put a limit on what each player and each day can spend too, since a post that does well multiplies the bill.

Check the rights to what the tools made

Art, music and fonts that a tool produced come with that tool's terms, and the terms differ between tools and plans. Read them before you list the game. Don't ask a tool to copy a franchise's characters: Foundplay labels fan games as fan games and doesn't sell Boost for them.

Give it one thing of its own

A prompt like 'make a platformer' returns the average platformer. Give the game one rule, one look or one joke you couldn't have gotten by default, and put it in the first ten seconds. That one thing is also what your title, cover and clip should show.

Where to share it

  • Genre communities, for the kind of game it is.
  • Communities where people show what they built with AI tools. Read their rules, since some limit self-promotion.
  • Foundplay and itch.io, where visitors come to find a game to play.
  • The tool's own community, if it has a place to show what you made.

If you used a specific tool, its guide has deploy notes: Cursor, Claude, ChatGPT, Codex, Lovable, Replit, Bolt, Rosebud and v0.

How Foundplay can help

Foundplay is a game discovery platform for free browser games. It doesn't host games: every listing sends players to the creator's own site.

The free listing

Listing a game is free. Paste the link where people play it at /submit, check the details and publish. The game goes live right away, and Play sends players to your own site.

Foundplay lists AI-made originals, mashups and ports next to indie games. Pick the Original or Mashup type honestly, and use the source link field for the repository or the prompt. Fan games are listed too, with a label, but they can't be boosted.

Boost, the paid option

Foundplay sells Boost, so it has a reason to want you to buy it. The free listing works without it.

Starter shows whether people who browse for free browser games open an AI-made game, before you spend more. It can't tell you whether they liked it. Your own analytics and the comments on your game's page can.

The Starter plan costs $5 for 50 plays in 3 days, which works out to 10¢ a play. Where it shows: its genre pages and search results.

A play is a counted click on Play from a sponsored spot, the same way public play counts work: once per game per network a day. Every sponsored spot is labelled Sponsored, and the share of plays not delivered by the end of the plan's days is refunded automatically. Foundplay can't see what players do after the click. Fan games and copies of commercial games can't be boosted. A game has to be listed before it can be boosted. List it first, or start a Boost and add your play link there, and Foundplay lists the game for free as part of the same flow.

For scale, Foundplay's own visit counter shows an average of 4,500+ visitors a day over the last three full days, and 600+ games are listed. It updates every few minutes.

More free ways to find players are in the full guide.

Questions

Do I have to say my game was made with AI?
Check each site's rules, since some ask for it. Even where nobody asks, saying so avoids an argument when someone finds out later. Put it after what the game is, not before.
Can I list a game on Foundplay that AI built?
Yes. Foundplay lists AI-made originals and mashups as well as indie games and browser ports. It links to your own site and doesn't host the game.
What if my AI-made game breaks after I share it?
Fix it and say so in an update. Keep the previous version as a backup, change one thing at a time, and test on a phone before you redeploy.
Which AI tool should I use to make a browser game?
Foundplay doesn't rank tools. Games on Foundplay come from Claude, ChatGPT, Cursor and others, and how they ship a web build differs more than the games do. The guides for each tool cover that.