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I built a game with Replit. Where do I share it and get players?

A Replit app only has a lasting public address after you deploy it. Use a static deployment for a game that is just files, and a deployment type that runs a server if the game needs rooms or saves. Then list the deployed link on Foundplay and check it from a phone.

Updated October 10, 2026. Written by Foundplay, a game discovery platform for free browser games. Foundplay also sells Boost, a paid promotion for games, and this guide says where it fits. The advice before that part works without it. All guides

Pick the deployment that fits

Replit offers more than one kind of deployment. A static deployment serves files, which is all a canvas game needs. Types that run a server suit games with rooms, accounts or a database. Plans and pricing for each change over time, so read Replit's current docs and ask what happens to a deployment if your credits or plan run out.

If the game keeps state on a server

Some deployment types can run more than one copy of your server when traffic rises. A room stored in the memory of one copy is invisible to the other, so players land in different worlds. Keep room and score data in a database, or use a deployment type that runs a single instance. This matters most for multiplayer games.

Cold starts and speed

A deployment that scales down when idle can be slow for the first visitor after a quiet spell. Wait an hour, open the link and time it. If the first load is slow, a post at a quiet hour will meet it, so consider a type that stays running before you promote the game.

Keep keys out of the code

If the game calls a paid service, keep the key in Replit's secrets, not in a file. Check that no key or password sits in the project before you make it public or share the code. A deployed game that exposes a key in its page source hands it to every visitor.

Updating a live game

A deployment is a snapshot. Changes in the workspace don't reach players until you deploy again. Test in the workspace, redeploy at a quiet hour, and play the deployed address again afterward. If the game keeps player data in a database, remember that the old and the new version can run side by side for a moment during the switch.

Ask the agent for the shipping details

  • A viewport tag and layout that fits a phone.
  • A title, description and share image, so links look good.
  • Touch controls that match the keyboard.
  • A start screen that unlocks sound.

How Foundplay can help

Foundplay is a game discovery platform for free browser games. It doesn't host games: every listing sends players to the creator's own site.

The free listing

Listing a game is free. Paste the link where people play it at /submit, check the details and publish. The game goes live right away, and Play sends players to your own site.

Paste the deployed address. Foundplay checks listed links every few hours, and a game whose link fails twice in a row is hidden until it works again, so pick a deployment type that stays up.

Boost, the paid option

Foundplay sells Boost, so it has a reason to want you to buy it. The free listing works without it.

Before a boost starts, check that your deployment can take a crowd and that it stays up for the whole plan. Plays arrive over days, so a slow or stopped deployment wastes them, and the days keep counting while a link is down.

The Boost plan costs $10 for 120 plays in 5 days, which works out to 8.3¢ a play. Where it shows: its genre pages and search results.

A play is a counted click on Play from a sponsored spot, the same way public play counts work: once per game per network a day. Every sponsored spot is labelled Sponsored, and the share of plays not delivered by the end of the plan's days is refunded automatically. Foundplay can't see what players do after the click. Fan games and copies of commercial games can't be boosted. A game has to be listed before it can be boosted. List it first, or start a Boost and add your play link there, and Foundplay lists the game for free as part of the same flow.

For scale, Foundplay's own visit counter shows an average of 4,500+ visitors a day over the last three full days, and 600+ games are listed. It updates every few minutes.

More free ways to find players are in the full guide.

Questions

How do I get a public link for my Replit game?
Deploy it from the workspace, choose the deployment type, and use the address Replit gives you. A custom domain is optional and may depend on your plan.
Will my Replit game stay online?
A deployment stays up under Replit's plan rules, which have changed over time, so check the plan and billing before you promote it. If the link goes down, Foundplay hides the listing until it works again.
Can I make a multiplayer game on Replit?
Yes, with a deployment type that runs a server and a way for players to connect, usually WebSockets. Keep shared state in a database if more than one copy of the server can run.
Do I have to leave Replit when the game gets popular?
Not at once. Watch speed and cost. If either becomes a problem, put the project in a Git repository and host it elsewhere.